The Closed Beta is here, and in-between getting my ass handed to me online, I’ve found time to think about who I want to see in the final product…
The closed beta of Dissidia Final Fantasy NT arrived a few days ago, with fan reaction to some of the gameplay changes from Dissidia 012 being less than stellar – it certainly takes some getting used to the way 3v3 changes the gameplay.
But it’s extremely early days, and a lot can change before the game officially releases in early 2018. I am hoping for a less cluttered HUD (Does the map need to be that big?), better/faster matchmaking, and much more customisation. The introduction of a full 1v1 local/online mode would be amazing. I’m also curious how the single player campaign will play, though I don’t think many of us are too bothered about an in-depth storyline when it comes to a fighting game based around Final Fantasy characters.
I thought I’d use this post to focus on five characters I would love to see in the final release of Dissidia NT. The entire roster of 012 is already confirmed to be returning, and Noctis from XV is obviously going to be a newcomer. So who else would be great to see? Continue reading “Dissidia Final Fantasy NT: 5 Characters I want to see”
Today marks the 30th anniversary of the Final Fantasy franchise, and some rumours pointed to the announcement of a special PS4 disc containing Final Fantasy I through IX. Unfortunately this wasn’t announced (Though we did get a July 11th release date for FF XII The Zodiac Age and some dates for new XV DLC), but that doesn’t stop me reminiscing about those moments I’d be giddy to replay if we do eventually see a collection like this one day. Here are ten of them:
BAHAMUT VS ALEXANDER (FF IX)
IX was the first Playstation entry where summons took the forefront of the storyline. These enormous creatures we had previously seen in sprite-form/blocky graphics were finally presented in stunning FMV cutscenes, the most iconic of which being an enormous battle in the kingdom of Alexandria. Dragon King Bahamut is shooting fireballs and wreaking havoc while you take control of multiple team members in different parts of the city, eventually managing to use summon magic to turn Alexandria Castle itself into a god-damn winged war-machine called Alexander. (OK, he’s technically behind the castle I suppose). Cue incredible CGI scenes with a dragon fleeing for its life from a gargantuan living fortress that can shoot laser beams out of its wings. It’s all kinds of epic and is my main memory from playing IX for the first time. Continue reading “10 Moments I’d Love To Replay In A Final Fantasy 30th Anniversary Collection”